Tag Archives: Zune


Zune.net: ZuneHD

Huh. Not all that often that you can be surprised by your own company. The HD radio is interesting. So is it the big 3.3″ screen, especially for movie viewing; screen size is how the Zune 80 made it’s way into my life – for video viewing, I need the room both for the screen and storage… the iPod classic didn’t have a comparable screen and the PSP had almost nothing for video storage. I expect Zune’s to have wireless for sync’ing, but I don’t much need a web browser – even the touchscreen doesn’t matter much to me.

Given the profile, I’m almost afraid to ask what the storage is here – I’m assuming flash which would be a shame for video usages…

Wants more specs, plz!

XNA Game Studio 3.0 and Zune

Blog and XNA: The XNA Community Games Platform team has announced the first feature of the coming XNA Game Studio 3.0, the ability to build games for the Zune platform.

While I’m not at liberty to speculate on a lot of things here – see the FAQ for, well, answers to questions – I will say that a lot of people have shrugged this off as a games specific piece of technology. To that, I just point out that, yes, to compile bits for Zune, you need to use XNA Game Studio 3.0, but: you’ll access to all non-DRM music and pictures, you’ll have access to WiFi, and you’ll be able to put bits that run on the device…

Welcome to the Zune SDK – or as I like to call it ZDK.

(and if I make a “game” that runs on the Zune that offers Shuffle By Album, I’ll be blogging about it!)